package loaders
import "kaijuengine.com/rendering/loaders"
Functions
FBX
func FBX(path string, assetDB assets.Database) (load_result.Result, error)
GLTF
func GLTF(path string, assetDB assets.Database) (load_result.Result, error)
GLTFWithOptions
func GLTFWithOptions(path string, assetDB assets.Database, opts GLTFLoadOptions) (load_result.Result, error)
OBJ
func OBJ(path string, assetDB assets.Database) (load_result.Result, error)
ObjToRaw
func ObjToRaw(objData string) ([]*objBuilder, objLibrary, error)
TrySelectResultMesh
func TrySelectResultMesh(mesh *load_result.Mesh,
e *engine.Entity, ray graviton.Ray) (matrix.Float, bool)
Types
GLTFLoadOptions
struct
type GLTFLoadOptions struct {
Workers int
}