package glsl
import "kaijuengine.com/rendering/glsl"
Types
ShaderSource
struct
type ShaderSource struct {
WorkGroups [3]uint32
Layouts []rendering.ShaderLayout
// Has unexported fields.
}
Parse
func Parse(path string, args string) (ShaderSource, error)
ShaderSource.IsCompute
func (s *ShaderSource) IsCompute() bool
ShaderSource.Type
func (s *ShaderSource) Type() string