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package engine_entity_data_terrain

import "kaijuengine.com/engine_entity_data/engine_entity_data_terrain"

Functions

BindingKey

func BindingKey() string

Types

TerrainEntityData

struct

type TerrainEntityData struct {
    Id content_id.Terrain `visible:"false"`
}

TerrainEntityData.EntityDataInitPhase

func (d TerrainEntityData) EntityDataInitPhase() engine.EntityDataPhase

TerrainEntityData.Init

func (d TerrainEntityData) Init(e *engine.Entity, host *engine.Host)