package engine_entity_data_skin_animation
import "kaiju/engine_entity_data/engine_entity_data_skin_animation"
Constants
Types
MeshSkinningAnimation
struct
type MeshSkinningAnimation struct {
// Has unexported fields.
}
MeshSkinningAnimation.SetAnimation
func (a *MeshSkinningAnimation) SetAnimation(name string)
SkinAnimationEntityData
struct
type SkinAnimationEntityData struct {
MeshId content_id.Mesh
AnimName string `options:"animations"`
}
SkinAnimationEntityData.Init
func (c SkinAnimationEntityData) Init(e *engine.Entity, host *engine.Host)