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package engine_entity_data_skin_animation

import "kaiju/engine_entity_data/engine_entity_data_skin_animation"

Constants

Types

MeshSkinningAnimation

struct

type MeshSkinningAnimation struct {
    // Has unexported fields.
}

MeshSkinningAnimation.SetAnimation

func (a *MeshSkinningAnimation) SetAnimation(name string)

SkinAnimationEntityData

struct

type SkinAnimationEntityData struct {
    MeshId   content_id.Mesh
    AnimName string `options:"animations"`
}

SkinAnimationEntityData.Init

func (c SkinAnimationEntityData) Init(e *engine.Entity, host *engine.Host)