Physics Constraint Entity Data
Kaiju's physics joints are authored as entity data on the source body. The
source entity must also have RigidBodyEntityData. ConnectedEntityId points to
the other body; leave it empty to anchor the source body to a world-space point.
All distances, anchors, lengths, corrections, forces, and torques are in engine world units. Angles exposed on entity data use degrees. Runtime graviton APIs use radians where their names do not explicitly say degrees.
Shared Fields
ConnectedEntityId: target entity id. Empty means body-to-world constraint.LocalAnchorA: source-body local anchor, in source local units.TargetAnchorB: target-body local anchor whenConnectedEntityIdis set, or a world-space anchor when it is empty.Stiffness: solver stiffness multiplier.1is the usual rigid setting.Bias: positional bias factor applied during solving.Correction: positional correction factor.Slop: allowed positional error in world units before correction is applied.MaxCorrection: largest positional correction per solve step in world units.WarmStarting: reuse previous impulses for faster convergence.Enabled: whether the constraint starts active.BreakForce: linear break threshold.0disables force breaking.BreakTorque: angular break threshold.0disables torque breaking.
Joint-Specific Fields
DistanceJointEntityData.RestLength: target distance in world units.DistanceJointEntityData.AutoRestLength: deriveRestLengthfrom the initial anchor separation.RopeJointEntityData.MaxLength: maximum allowed distance in world units.RopeJointEntityData.AutoMaxLength: deriveMaxLengthfrom the initial anchor separation.PointJointEntityData: keeps the two anchors coincident.HingeJointEntityData.HingeAxis: local hinge axis on the source body.HingeJointEntityData.EnableLimits: clamps hinge angle when true.HingeJointEntityData.MinAngleDegrees/MaxAngleDegrees: angular limits in degrees.HingeJointEntityData.EnableMotor: enables motorized hinge motion.HingeJointEntityData.MotorSpeedDegrees: motor target speed in degrees per second.HingeJointEntityData.MaxMotorTorque: torque cap. When this is positive it is used instead ofMaxMotorImpulse.HingeJointEntityData.MaxMotorImpulse: per-step motor impulse cap.
Editor Helpers
The Create menu includes:
Connect selected as distance chainConnect selected as ropeConnect selected as hinge chain
The helpers use deterministic hierarchy order for the current selection and add one constraint data binding for each adjacent pair. Distance and rope helpers connect body centers and derive rest/max length from the current layout. The hinge helper places each hinge at the midpoint between adjacent bodies and uses the local backward axis so chains laid out along X can swing in the XY plane.
Sample stages are available from
kaijuengine.com/engine_entity_data/engine_entity_data_physics/samples via
samples.ConstraintSampleStages(): chain, rope, bridge, hinge pendulum, and
body-world anchor.